The Length of Time Kids Aged 9 to 11 at SDIT Insan Qur'Ani Kediri Regency Played Emotional Reaction Games
Keywords:
children, duration, emotional, gamesAbstract
A common issue affecting kids between the ages of 9 and 11 is gaming addiction, which can lead to emotional disorders and rude conduct like children using foul or harsh language when their parents forbid them from playing video games. This study aims to investigate the association between game time and emotions in kids at SDIT Insan Qur'Ani, Kediri Regency, ages 9 to 11. This study uses a cross-sectional methodology and a correlational design. A straightforward random sample procedure was used to select respondents. There were 50 individuals in total, 44 of whom made up the sample. The length of the game is the dependent variable, while the child's emotions are the independent variable. Chi square is used in statistical test outcomes.













